
There's rather large fan-based community supporting this mod at the moment, so you can be sure to find a lot of new fan-made content for WoG, such as new maps created especially for WoG. new rules and improvements for the heroes).

You can also alter the selection of which of the "new rules" presented by WoG you want to select and set on in the game you don't have to pick all of them if you don't want to (eg. The combat rules, on the other hand, are pretty much unchanged, if we look outside "the hero-combat".Īny existing vanilla map (be it either a hand-made or random map) can be "WoG:ified" automatically prior loading them up, which is a nice feature if you want to try out the mod's changes compared to the vanilla version on the fly in-game.

The mod does add some complexity over the vanilla Homm III rules, stretching them a bit more than just a little (especially on the part of the heroes), but keeping the spirit of original Homm III definitely present.

Firstly, In The Wake Of Gods provides a ready made set of new improved/altered rules and objects for Homm III the heroes can take part in combat also physically (having hit-points, attack, defense, and speed), and they have new improved leveling process with new skills there are new monsters, monster upgrades, adventure map locations, challenges, additional set of new graphics.
